Amd quake champions pack1/31/2024 ![]() ![]() Visually you may not notice that many differences, certain models, like the weapons in game you'll notice are very low res when equipped on a model, and the settings will reduce the amount of rendering that occurs beyond the physical map. Usually I spin around in circles and try to cover as much of the map on foot during warm-up as possible to get everything loaded into memory. I can tell by game speed that everything is loaded into memory between 5 seconds and sometimes 1 minute depending on the map, and the player models. Things run much smoother, but the first few seconds after map load it may still be caching. One last note, these settings will force your machine to load your entire shader cache into memory. Also improved game play in a noticeable way. Oh yeah, for my system and display turning my brightness up in game which is a value of 1 in the video options for me. In my testing experience game play degrades below 40, aiming is slow, micro stutters happen, and the feeling of being slightly behind your opponents actions is felt. My frames generally stay between 52 and 62fps, with an occasional drop to 45ish. Projectiles fly very smooth and at game intended speeds which helps dramatically with dodging and staying up to speed with the match. My game runs very smooth and very fast, aiming is quick, smooth, and on target. I capped my frame rate at 62 which I highly suggest for older machines. Sorry, I just don't remember at the moment.Īnyway, these settings made a world of difference for me. So I wouldn't copy my setting on that line, as I set it to something else that I don't remember, you'll probably have to do some digging online to better understand it's functions. Either way, it did make a difference but the string is something the card adjusted it to to be more inline with the current gen card I believe. I didn't set it to that long string, I don't remember what I set it to, might have been x2700 or x3100 or x3200. Some settings for older cards you'll see listed as red items in Radeon Mod, if you have a newer card, because they have been replaced by something else, or removed entirely.Ī setting to note, TextureOpt, you'll see my setting is different than the default option. The settings at the link below for Radeon Mod will further adjust those settings in the registry and won't be reflected by in the in game video options.Īdditionally, depending on your Radeon you may have more options in Radeon Mod, or less it just depends on the cards available instructions. Everything is other than texture filtering is either low or off. I used the in game options to set everything to low except my texture filtering which is set to medium, and my resolution scale is set to 70%, in game gore is off. Some things to note, with the below setup. Because, well I don't game that much anymore and this system handles anything else quite well. Added an RX 580 8gb a few weeks ago to get more stable frame rates in QC without doing a major upgrade, I got a great deal on it. I run an old Q9450 on an ASUS P5E-Deluxe with 4gb of DDR2 (yup you read that right) and an SSD. To respond to cRazy eYes, you might be able to call my machine a smart watch by today's standards, lol. That gives a considerable boost to FPS.Sorry for the delay on this Radeon MOD snapshot, I've been away from the computer for quite awhile. There are different levels of a MUX switch implementation but commonly you choose to bypass the iGPU, restart the laptop and the dGPU then is hardwired into the display without the overhead. ![]() They're called Multiplexer, or a "MUX", switch. Some laptops have a user-controlled switch to route dGPU->iGPU->Display or dGPU->Display. But that would be the only way to bypass the iGPU. Some laptops have the display out port directly connected to the dGPU and they'd actually perform much better into an external monitor compared to on the laptops monitor. That causes all kinds of latencies and performance hits. But what also happens in most laptops, is that the dGPU (high performance card from Nvidia or AMD) would still have to go thru the iGPU into the display (for technical reasons). ![]() Since CPU's come with an iGPU built-in, they're still used for low performance tasks for how they're more efficient for lower demanding tasks. There are a few devs that roam this reddit. Topic for newbies in QC (guides, tutorials, tips)ĭownload the Game! Welcome to Quake Champions Reddit! Please refer to our rules located on the sidebar. ![]() Quake Discords (all regions, pickups, tournaments, casual). ![]()
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Scarface for pc download1/31/2024 ![]() Fixed the heli climb QTE being impossible on really high framerates.Workaround for the garage door bug on high framerates, the garage door only closes now when Niko is actually outside of the garage.Restored voice lines from Luis, he'll now respond to what the pilot tells him about the landmarks during the tour.Chinatown gun shop: Fixed a small bug where the wrong voice line is used after exiting when not buying something.Restored the temporary ban from the gun shop when attacking the owner in TLAD/TBOGT.The Desert Eagle and Micro SMG are now using their unique sounds when viewing them (required modifying the animation dictionary "missgunlockup.wad").The gun shop owner now uses his unique model (M_M_GunNut_01) instead of the strip club bouncer model (M_Y_bouncer_01).Restored missing voice lines from Luis & Johnny when exiting the Broker gun shop.Restored Luis' voice lines when exiting the gun shop (buying/not buying).Fixed Johnny's incorrect voice lines when exiting the gun shop after buying something (used to use voice lines from Higgin's Heli Tours).Restored non-cop pedestrians in helicopters flying around city. ![]() Increased corona limit to avoid heavy flickering of game's lights. ![]() Added a file overload solution that allows to replace game files without actually replacing them.Added an option to fix a bug that only make taxis spawn.Added various frame limiting options to address fps related issues.Fixed forced "definition off" setting in cutscenes, now cutscenes will respect the menu setting.Fixed recoil behavior that was different when playing with keyboard/mouse and gamepad.Gamepad Icons, allows to select various controller icon styles (Xbox 360, Xbox One, PS3, PS4, PS5, Nintendo Switch, Steam Deck) Pillarbox, draws cutscene borders on screen sides in ultrawide Letterbox, draws cutscene borders on top and bottom of the screen Raw Input, raw input for menu and adjustments for in-game camera mouse lookĪlternative Dialogues, when enabled, forces the game to use alternative dialogues in some missionsĬentering Delay, sets the time before camera starts autocentering on foot LightSyncRGB, only Logitech hardware is supported, requires Logitech G HUB appĬover Centering, added an option to disable camera centering in cover Tree Lighting, offers "PC", "PC" with vertex AO ("PC+") and "Console" style tree lightingĪlways Run, allows to run by default, like in classic GTA games ![]() Screen Filter, an option to change color filters in main game and episodesĭistant Blur, controls how intense the distant blur is during gameplayĭepth Of Field, toggles the effect globally SSAA, a toggle to enable supersampling, requires restart, affects performanceĬonsole Gamma, emulates consoles' contrasted look Shadow Filter, offering a variety of choices such as "Sharp", "Soft", "Softer", "Softest", and "PCSS"Ĭonsole Shadows, disables headlights shadows in exchange for vehicle shadows from non-sun light sourcesįPS Limit, set a custom FPS limit, select from a list of predefined values, or turn it offĪntialiasing, a toggle for FXAA or SMAA ( comparison) Motion Blur, separate toggle for motion blurĭefinition, now expanded with more options, "Classic", "Improved" and "Extra", more details below Skip Menu, added an option to skip main menu after startupīorderless, added an option to switch between windowed and borderless modes Skip Intro, added an option to skip intro ![]() This fix was tested only with latest official update and latest ASI Loader (included in the archive). ![]() ![]() ![]() You can breeze through the easy onboarding and get your first workflow up and running quickly. You also get a new insight into all of the work your team is doing.Ī workflow is a configuration that tells Xcode Cloud which actions to perform and when to perform them. There are multiple workflows set up and builds are running and catching issues. You spend most of your time developing in Xcode, and Xcode Cloud is right there in Xcode. Let’s take a tour of the features to learn about what you can do. Xcode Cloud builds upon the idea of CI while connecting the dots between Apple developer tools to provide you with the complete development pipeline to build, test, distribute, collect feedback, and quickly iterate on your projects. Your team’s ability to iterate on code and feedback productively is essential to creating a high-quality app or framework. You fix bugs and create features in Xcode, you receive code review feedback from your team on pull requests, and you distribute new versions via TestFlight and integrate tester feedback. Now, to think about what CI might look like for you, let’s take a look at the life cycle of an app.Īs a developer, you’re likely working with feedback from multiple sources. With CI, you can have peace of mind that integrating a change is low-risk and that your next release is stable. These steps can do things like build, run tests, or any other number of actions needed to ensure that the code change meets your team’s established level of quality. Adopting this practice allows teams to work collaboratively while also creating high-quality products.Ī typical CI workflow is a set of automated steps that runs when you or a team member push a code change to your repository. ![]() Then we’ll setup a project, make a code change, and learn how to use Xcode Cloud to collaborate with your team.Ĭontinuous integration or CI is the practice of integrating code changes regularly, so that issues are caught and fixed early. In this session, we’re gonna start with an introduction to continuous integration and meet Xcode Cloud. Today, it’s my pleasure to introduce Xcode Cloud, an easy-to-use continuous integration and delivery service designed for developers just like you, anyone who’s building apps and frameworks for Apple platforms. Your apps run in smart containers called dynos, where the system and language stacks are continually monitored, patched, and upgraded by our team.♪ ♪ Hi, my name is Holly, and I’m a manager on the Continuous Integration Technologies Team, and I’ll later be joined by my teammate Geoff McGinnis. Build your own, or choose one from the hundreds built by the community to run Gradle, Meteor, NGINX - even Haskell. Our seamless GitHub integration means every pull request spins up a disposable Review App for testing, and any repo can be set up to auto-deploy with every GitHub push to a branch of your choosing.Ĭustomize your stack with a Heroku innovation: Buildpacks. 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Simple Underground House Simple Underground House by Folli Image credit: Folli on YouTubeĪnother nice compact build from Folli, this Minecraft house is sunk into the ground, with stairs leading up onto the surface at each of the cardinal directions. ![]() You can thank YouTuber SheepGG for this particular build. It is made out of more traditional oak and birch wood, but the combination of fences, logs, planks, slabs, and trapdoors adds a lot of variety and texture to the build (even without the use of Minecraft texture packs), and turns the whole thing into a much more appealing starter house than most others you're likely to come across. This wooden house is a starter home worthy of even the best Minecraft seeds. Simple Wooden Survival House Simple Wooden Survival House by SheepGG Image credit: SheepGG on YouTube It's a small, cosy, rustic house that strikes me as the perfect forward base to build far from your main home, to make life a little easier. If you want to set up home in The Wild Update's new biome, then YouTuber Folli has created a lovely looking starter house out of materials found in the biome. Mangrove Starter House Mangrove Starter House by Folli Image credit: Folli on YouTube If you're after inspiration for other architectural projects besides houses, be sure to check out our list of things to build in Minecraft! We've also got dedicated guides for Minecraft tower ideas and Minecraft castle ideas. Or you can simply have a scroll through the various houses below, ranging from Japanese pagodas to log cabins, from witch houses to sleek modern mansions, and gain all the inspiration you need to start work on your next Minecraft home. Each of the homes below has a link to a YouTube video where you can watch each house being built and follow along to create your own. Over the past decade, there have been millions of houses built by one of the largest playerbases the world has ever seen - and many of those houses are absolutely breathtaking in their beauty and stature.īelow we've compiled a list of 40 of the best Minecraft house ideas we've ever come across. Looking for Minecraft house ideas? 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